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Submitted on
February 25
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First animation uploaded to DA AWWWW YEEAAAAH!!!

Now that I can put animations onto DA I can start to put some of my University work on here and since that's where all of my time seems to be going lately I can become a little more active on here. I've already spotted things that are wrong with this and I've got some really helpful critique so far but any help or advice about animating walk cycles etc would be greatly appreciated! Or even if some parts are a bit off; I want to make another dog walk cycle and I'll be using what I've learnt from this first one to improve the second one so any advice would help me out a lot. Thank you! ~ eue

(Also, I'm halfway through making a journal about what's happening with the last request stream drawings and the next page of the nuzlocke; don't worry, progress has been made but I'll put more detail about it in the journal.)
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:iconanacarolinacastiete:
AnaCarolinaCastiete Featured By Owner Sep 6, 2014  Hobbyist Digital Artist
VERY GOOD 
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:iconsuch-a-wally:
such-a-wally Featured By Owner Sep 6, 2014  Student Filmographer
Thank you! ~ :thanks:
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:iconlaughbutts:
LaughButts Featured By Owner Jun 26, 2014  Hobbyist Digital Artist
DANG LOOK AT THAT CORGI WALK
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:iconsuch-a-wally:
such-a-wally Featured By Owner Jun 29, 2014  Student Filmographer
Thank youuuu! Strut your stuff little corgi!! ~ eue
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:iconmewitti:
Mewitti Featured By Owner Feb 25, 2014  Hobbyist Digital Artist
Such a smug looking little doggie!

I'm sure you've already had all this pointed out in class, but here's what I saw that looked odd:
- The foreleg itself seems to shorten in length when it's picked up off the ground, especially in the one frame where it's tucked up the most. Easy to fix.
- The front legs appear to be frozen in the same place for two frames while the rest of the body moves, which makes the movement look stiff and kinda stomp-ey. I totally understand your problem since I've also wound up with extra frames in certain body parts when doing animations, it's such a pain.
- You're having him lift his legs up really high before putting them down, which seems to suggest a kind of bouncy gait or prancing motion, but his body isn't bouncing at all; you can make it look more natural either by making his gait less bouncy-looking or by actually adding some bounce to his body.
- The tail's movement isn't quite evenly spaced between frames (number-of-frame issues I'm sure... I know your pain) but more importantly, the back-and-forth movement (I assume it's meant to be wagging side to side?) doesn't seem to translate all that well since the tail is so short. It might be better to have an up-and-down movement for the tail even though it's technically inaccurate, just so it'll 'read' better in silhouette.

It's so cool that you're taking animation class! Animation is such a blast. =)
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:iconsuch-a-wally:
such-a-wally Featured By Owner Feb 27, 2014  Student Filmographer
Ohmygoodness firstly thank you so much for all of this help! This has been really helpful to me so thank you for taking the time to write this! Heehee don't worry about the critique feature thing eue

- Fixed the foreleg! : D 
- Yeah the stompy-ness has been pointed out a few times; I've been struggling with the timing of my actions since I'm finding it difficult estimating how many frames go in between each action but I'm guessing that's something you get the hang of as you gain more experience? I think for my next walk cycle I'm going to add more of a bounce to the walk and make this one more of a relaxed stroll so I'm going to make it less bouncy-looking. Thank you! 
- Yeah I was a bit confused as to what to do with the tail; it was meant to be wagging from side to side but I found the tail quite hard to draw. I partly based this on the Richard Williams dog walk cycle and that dog had a longer tail so it had an up-and-down movement. I didn't want to copy the example exactly since I wouldn't learn much from that so I decided to apply it to a smaller dog instead and I think that's why I got confused as to what to do with the tail and the reason why some parts of the animation are a bit jerky. But I've had a lot of feedback from just this and I'm hoping the next one will be smoother! eue

Thank you! I'm enjoying the classes so much; getting the timing of everything right is a pain but animating is such a fun thing to do. How long have you been animating for Mewitti? Also good luck in the Nuzlocke Extravaganza! I've voted for Alterity! c:
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:iconmewitti:
Mewitti Featured By Owner Feb 28, 2014  Hobbyist Digital Artist
I'm glad it helped!

Yeah, the frame numbers is supposedly something that comes with experience though I dunno I still mess it up all the time. Glad you were able to get feedback for the tail!

I took my first 'formal' animation class in 2007 but I barely ever do animation so my skills are very rusty. I'd love to actually animate a Nuzlocke video someday... none of that slideshow set to music business. Is animation something you're trying to do as a career? (Also ahh thank you so much for the vote!!)
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:iconsuch-a-wally:
such-a-wally Featured By Owner Mar 4, 2014  Student Filmographer
It's helped a lot thank you! I've decided to practice on simpler forms before I go back to the walk cycle but I've also found some walk cycles of smaller dogs which have been pretty helpful to look at c: I was afraid of that haha! I was hoping it'd get easier but it seems to be a trial and error thing >3< 

That's awesome! I'd love to animate some of the major pokemon battles in my nuzlocke; even if it's not fully coloured, like I thought the fight sequences in PurpleKecleon's Lance battle was well animated even though they were just sketches. It takes me ages to complete comic pages; let alone an animation haha! But I'd love to make a Nuzlocke animation one day.

Yes I would love to be an animator! Although I'd like to do several things like maybe make some illustrations, or go into card design, or character design, or make an original comic, or make paper sculptures, or make concept art... there's a lot of things I'd like to try. It's a bit of a shame that there's not as much of a market for 2-D animation than there used to be however there's still jobs out there! Just gotta work hard! : D
No problem at all! Best of luck to you!!! ~
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:iconmewitti:
Mewitti Featured By Owner Feb 25, 2014  Hobbyist Digital Artist
Oh wait I could have used the write a critique feature

derp
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:iconmidniteandbeyond:
MidniteAndBeyond Featured By Owner Feb 25, 2014  Hobbyist General Artist
DEVIANTART HAS VIDEO!? REESES FOR BREAKFAST!?
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